Album cover design
For the exemplary Stef Esposito's first solo album, Walking colouring book; -for which he played every instrument, and sang every vocal.
Seriously, have a listen. It’s an honour to work with such talented folk.
Create rainbows by passing white light through a Prism. Collecting gems that have been lit up with a rainbow will give you a 4x multiplier to your score.
Some levels hold a large amount of a single type of block. These levels are said to contain a seam of that block.
Severance remembers every level you’ve ever played. When you find a portal to a level you have already discovered, you will be awarded for making a world link.
You can go back and play any discovered level through the “Visited seeds” menu option.
Diodes produce red, green or blue lasers.
Combiners create new colours (cyan, purple, yellow) based on what lasers are hitting them.
Prisms create Lightbridges to new worlds when coloured light is passed through them. White light will produce a rainbow, and vice versa.
Any gem struck by a Lightbridge for more than 10 seconds will become a portal to a new world.
Every world in Severance is created from a word. During normal play, these words are created from a selection of syllables common to Japanese.
You can type any word you like in to the name bar, hit [enter], and Severance will generate a world based on it. Anyone else typing that word will get the same level as a result.
Severance will remember these custom words (“Seeds”) just the same as it remembers every other visited world, the difference is that unless you used only syllables that the generator uses, there will be no chance of discovering world links to and from it.
Gems and Diodes both are given a generated name when they are created. When you shine a laser through a prism to produce a Lightbridge, the destination world is based on the unique name of that laser.
When a Lightbridge hits a gem and converts it into a portal, the destination world is based on the unique name of that gem.
In a sense, every world in Severance is inside of either a gem or a laser. As you progress through the game, a map is being generated of known links between every world you visit.
Blocks and gems evolve over time according to a set of rules known as the Codex.
Eg; A rock of a certain type hit by a red laser for a certain amount of time produces a Ruby. If this Ruby continues to receive red light, it will eventually become a Sanguine ruby, worth much more than the original rock.
Can’t get to a block because it’s obscured by another block?
Hold the button on the obscuring block to click “through” it to the block on the other side.
Play severance now here
Severance is a browser game I’ve been developing for the past 5 months.
Your first quest is to figure out what the hell you’re doing.
Play the Severance 0.5 public alpha here.
9,440 facets form the shape of a four sided, four cornered gemstone.
In Quadrivia (latin: “The way of four”) brings a warming, creative energy to it’s surroundings, rewarding the viewer’s curiosity by revealing thousands of possible points of symmetry and tessellation.